Together, we at the Junk Shop have a great deal of knowledge about a great many things in the SF/fantasy genre … but there are some odd gaps in our nerd cred. Here we confess to completely missing out on classic shows or movies or whatever that are givens for most people in fan culture. Whether it’s lack of time or lack of access or just plan lack of interest, these are the normally-beloved things we don’t get.
There’s been this trend of late, blaming this generation or that for all the world’s problems — “Boomers destroyed the economy!””Millennials are killing [everything]!” “Gen Xers all want participation trophies!” — and that’s not what this post is about. What it is about is recognizing and appreciating the influences and factors that contribute to some of the trends and attitudes associated with certain generations, and pointing out why some of those generational groupings may be too broad and/or inaccurate.
So we are entering the tail end of 2018, a tumultuous year in many ways; from social change, political upheaval, international crises, deaths of respected public figures, some great comics …
After reading Hatcher’s “Non-Existent Gift Guide” I got to thinking about all the movies and stuff I’ve searched in vain for over the years, thinking I’d add to his list with a list of my own. Then I thought I should check one more time just to be sure on a few items. Turns out Patton Oswalt was right. He called it ETEWAF: Everything That Ever Was–Available Forever. And it seems like almost everything is available now.
Continuing with my lengthy and meandering conversation with Kevin Conran, Production Designer, and Michael Sean Foley, Lighting Designer, reminiscing about the making of ‘Sky Captain and the World of Tomorrow’ and random digressions into wherever the conversation and the Guinness took us.
A look back at 2004’s ‘Sky Captain’ and the first part of an interview with Art Director Kevin Conran and Lighting Designer Michael Sean Foley.
From where I sit, as a professional artist, cartoonist, occasional comics journalist, and comics reader of 50+ years, I see four areas in which the comics industry has at various times gone off the rails: Format, Content, Distribution, and Marketing. Each of these areas has been affected by a number of foolish, short-sighted, fear-driven decisions over an extended period of time, the cumulative effect of which has led to the current state of the industry.